The next step is to try rigging the character in after effects using reverse kinematics.
Monday, May 17, 2010
Week 10 - animation tests 2
Here is an initial walk cycle. His body has been created in as several objects i.e hands, arms, face, upper / lower leg etc. each part is then animated in after effects to create the walk. I have chosen to utilize this form of animation, as it is less time consuming than frame by frame. Also I really don't know if i have the skill-set to draw smooth frame by frame.
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